Kids really do say the darndest things, and they often
reveal more about how the world is turning than watching too much news will-something
my own children accuse me of. I remember my third grade class, when Charles
Schultz passed away in February of 2000, being unaware of who he was and only
vaguely familiar with his comic strip, Peanuts. I was trying to spark some
connection to what was an inherent part of the fabric of my youth (forgive me
for going all nostalgic, I can hear that voice and Wonder Years music right
now). I said "You know, that kid Charlie Brown, and his dog Snoopy-the one
that sleeps on top of his dog house?" The blank looks worried me, but not
as much as one response: "I know Snoop-Dog!" Well, I knew then that world
had come to an end.
Today, I see that I was wrong. The world is still here; kids
are still saying the darndest things. When I ask them what their plans are for
vacations, what they want for Christmas, or some other random check on hearts
and souls of today's children, I am thinking back on own childhood. I expect stories
of late-night hide-n-seek during milder seasons; snowball fights, sledding, snow-forts
and tunnels during winter months. That Wonder Years music doesn't play for long,
because the needle scratches across the vinyl when I hear things like "X-Box" and
"Black-Ops". This is from kids who are seven, eight, maybe nine years
old. There are some who still get excited about actual play with other
real-life kids. There are some who still regularly connect with family members,
neighbors, and the world around them. But it feels like those numbers are
shrinking, and as the social experiences of children become more narrow and
shallow, the need for programs targeting social needs in schools grows. When
their time in a pretend world surpasses their time learning to navigate the
real world, children become less comfortable with the real world. More kids are
liking recess less these days. They just don't know how to do it.
Young, immature minds can be consumed by electronic gadgets
and warped virtual reality. When kill counts in simulated urban combat climb higher than the
number of hugs and smiles received, you likely invite some unwanted
consequences. So if you are planning to head out for some last minute shopping,
consider some alternative ways to spend that possibly three-hundred-plus
dollars that a game system and a "rated M for mature" game might cost.
How many good books would that money buy? How many family movie nights
(including buttery popcorn)? Possibly the price of gas and admission to a
nearby science center or museum, or some combination of these ideas. The flash
and bang of a zombie kill or a high score is gone as quickly as it came, but the
return on the alternative (and often less expensive) gifts can be tremendous,
and really does show up in school.
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